Tag Archives: Star Wars

Worldbuilding, M/M Style

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In the worlds of fantasy and science-fiction, and all the various permutations of them, one of the single most important elements for the writer to get “right” is the worldbuilding. The readers and viewers expect to be immersed in the worlds the author creates and as much time needs to be given to the development of that world as to the characters themselves.

Now, it’s my argument that we do worldbuilding whenever we write, because the “world” of our story has its own distinct rules and cultures. But that’s a minority view, and for now, let’s concentrate on the worlds of fantasy and science fiction and all the many ways they can be combined. In addition, there are some unique challenges when writing GLBT fantasy or science fiction that aren’t necessarily present in heterosexual environments – though that’s not always true.

Let’s start with the basics. What is worldbuilding?

Let’s take a look at a couple quick videos to get an idea. The first is from Star Wars.

What do we see from this brief excerpt? A desert world surrounds our hero, alien, with strange cars that don’t need wheels. A scary figure in black with harsh breathing threatens a young, beautiful woman. We then see a spaceport, similar to any port with incoming and outgoing craft but with unusual features such as droids and alien figures.

What don’t we see? Dogs, modern fixtures of everyday life, fast food outlets, cars, and other trappings of everyday life. We don’t see tall office buildings, nor do we see billboards. We do see police that look like soldiers (a bit like the German SS, actually), bigots, a teacher, our hero, and pet-like droids that tug at our heart-strings the way good side-kicks are supposed to.

Let’s look at a second scene:

Unfortunately, the scenes I’d like to post aren’t available copyright-free so I can’t, but this gives you a good overview of the world. In quick strokes, Joss Whedon, the creator, paints a picture of a place that is like Star Wars meets the Old West. One of the things I love about this particular series and the movie Serenity is that they got the ships “right” when they’re in space – they have no sound! Sound is a factor of atmosphere and gravity, and in space, there is vacuum and nothing to vibrate to cause sound in our inner ear. However, to my dismay, I watched several trailers and they all added the sound back in!

This actually proves my point, in a way. As we worldbuild, we need to make sure the details we create are meticulous and internally consistent. Firefly was the first space show to get that particular detail “right,” at least that I’m aware of. All the other shows, even Star Trek in its various iterations, add big booming sounds for the spaceship drives.

So, in essence, worldbuilding is creating a plausible environment in which your characters interact with each other and the environment itself. This is why I argue that setting a story anywhere is worldbuilding, because if you interact with the setting then you need to be careful to get the details right – or, at least, consistent. As Mies van der Roh, the architect, said, “God is in the details.”

The unique challenges faced by writing a story with same-sex partners is that the author has the opportunity to create a culture that plausibly accepts, or does not accept, such partnerships. If you want to write a world where two men can have a committed relationship and marry, form family unions with children and a white picket fence, then you need to build a world in which that could plausibly happen. Readers are sophisticated and will be skeptical since, in our everyday reality, being gay is not accepted and is, in some places, punishable by law. (For example, in the Soviet Union, up until its collapse in 1989, being gay was an offense punishable by death.)

In Burning Bright, Rachel and I set it in the world of “now,” but added things like magic and werewolves. But the culture is present-day America, set in Chicago, with all that implies. We didn’t sugar-coat any of the relationships and explore the consequences of being gay in a culture that isn’t openly accepting of it. From the military world the characters come from to the world of present-day Chicago, they must fight for acceptance or hide who they are. This affects each of them differently, according to their personality, just like in everyday life.

Their families, too, are affected by it. Some embrace their sons anyway, others disown them, depending on their own beliefs and desires.

In Emerald Fire, however, we decided to take a completely different tack and create a world where being gay was totally normal and accepted, and necessary for the survival of the people living on Persis. The planet is a desert world, too harsh to live on the surface for one month of the year, called Daymonth, and dangerous the rest of the time. Historically, the settlers protected their women and children and many of the traditional “women’s work” jobs fell to young men. Over time, training academies sprang up to help these young men stay competitive in the workforce and to collectively bargain, provide support, etc.

The most fascinating part of doing this is that we’ve created a gender-stratified society in which women are cloistered and protected. Without intending to at first, we created a situation where women who might want to become Hunters, say, couldn’t because of social norms. This allows us, later, to explore those consequences with our characters, but it was an interesting outgrowth of the worldbuilding.

In classical fantasy, there aren’t many GLBT stories, sadly. My favorite is by Mercedes Lackey, the series of The Last Herald Mage. In the first book, Magic’s Pawn, Vanyel Ashkevron has a secret, in that he’s gay. The story, however, isn’t about a gay boy coming of age – it’s a coming of age story first, and a fantasy epic, and his being gay is merely part of the storytelling. It’s an excellent story on its own merits and shows how worldbuilding, handled by an adept, becomes another character in the story.

One of the best examples of worldbuilding is Anne McCaffrey’s the Dragonriders of Pern. I can’t post the cover paintings here, though I could post a picture of the book itself; however, it’s worth checking out the site’s archives of official and fan art, here. One of the most amazing fantasy artists is Michael Whelan, who did many of the American releases of the Pern books.

What Ms. McCaffrey did, though, is create a world grounded in science and sociology. Settlers found a world in the orbit of a G-type star, just like our own solar system. They landed and interacted with the world in ways that, as we read about them, make sense and are logical and grounded. Rather than a fictional place, these stories become fiction about a place that becomes as real for the reader as the England of Shakespeare. Truly masterful.

There are many other excellent examples in the literature of worldbuilding. What are some of your favorites?

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